Saturday, July 5, 2014

Prison Architect


I've just sat here for the past 5 hours, building a prison. I guess I was having fun. I'm still not quite sure.

"Prison Architect" is not the kind of game I play too much anymore, a build it and watch what happens/design on the fly type game. You build a prison, prisoners arrive at regular intervals, and you have to make room for them and fulfill their various needs or you'll have riots on your hands. It kind of reminded me of the game "Theme Park" that I used to play as a kid. There's no real end or way to win, you just keep accommodating more and more people and upgrading your facility until you get sick of it, which I have.

You have to build spaces for the prisoners to sleep, eat, exercise, visit family, etc. And as you research and unlock new abilities in your...it's not technology, but it's like a technology tree...you can build rooms in which to give medical attention, do laundry, press license plates, etc.

The game is still technically in alpha, so some of the tech tree options don't work 100% quite yet. There were some issues I ran into that I wasn't sure if it was a bug or if I just did something wrong. For example, I could never get people into my workshop to do the license plate pressing thing. I couldn't assign people to work there for some reason. Also, I could only assign 2 workers to the kitchen and laundry room when I needed to have three to fulfill the objective of one of my grants. Not sure if I needed a bigger room...or if shit was just broke.

Speaking of grants... The grants system is probably what kept me playing as long as I did. You can have two grants active at a time, and to get all the grant money, you have to fulfill the objectives outlined within it. For example, the Health and Wellbeing grant required you to build an infirmary, hire at least two doctors, and hire a psychologist. An infirmary requires medical beds and a psychologist requires an office to work out of, which has to be at least 4x4 and contain a filing cabinet, office desk, and chair. Grants kept me busy building new things.

Keeping with this example, having a psychologist opens up one of the reports tabs that was previously empty. With a psychologist, you can see what the prisoners are generally pissed about and do something about it. In my prison, everybody was pissed and fighting each other at one point, and it turned out it was because all the guys I was keeping together in a holding cell weren't getting any sleep. I was building individual cells for them, but that was taking a while. Dudes were getting cranky because the only requirements of a holding cell is a bench and a toilet. They were getting "Deadliest Catch" style sleep debt rage. I threw some beds in there, and they were happy as little clams.

Trying to complete the grant requirements keeps you moving forward and building all the various specialty rooms, and the constant inflow of prisoners keeps you building more and more cells. Kept me busy for about 8 and a half hours total.

I finally called it quits when I encountered problems with one of my grants. I had unlocked most of my research options, built most of the different types of rooms, and this grant required me to research mealtime preferences by serving a meal in which the quantity and quality of the meal both were set to low. Meal time came and went, and the objective didn't complete. I wasn't sure if it was because all the prisoners didn't get to eat it... If that was the reason, I wasn't sure if it was because my dining hall was too small and had too few tables to sit at to accommodate everyone, or if there needed to be more serving tables, or if I needed more cooks in the kitchen, or if the cooks needed more stoves, or if I needed to make the scheduled mealtime longer... There were just too many potential reasons why that mechanic was fucking up, and I had experienced enough of the game that I felt done.

"Prison Architect" is worth giving a try if you like that management/simulator style of game, but I'd probably wait until they're out of alpha to give them a chance to iron out all the kinks.

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