- Don't go into this game putting time constraints on yourself. If you think you're not progressing as quickly as your arbitrary self-imposed schedule demands, you're going to get frustrated and look shit up. Try not to look shit up.
- Know that there are some rooms that you simply cannot do anything in on your first pass. You may do something down the road that makes unlocking the secrets of that room possible. Don't feel like you can't backtrack. You're going to have to backtrack. You're not a failure if you backtrack.
- You don't have to unlock everything to see the endgame. Finding 32 cubes will allow you to "beat" FEZ, however there is a slightly different ending if you find all 64 cubes and anti-cubes. Whether or not that's worth it depends on how much fun you're having, I suppose.
As most gamers, I have a massive backlog of video games that I intend to play “some day", but as each year passes, that list tends to grow. No more! I intend to play through all my games, either completing them or deeming them bullshit and not worth my time. As I do so, I’ll post about said games here. They may be brandest new. They may be old as fuck. The goal is to beat 1 or 2 games a month until nothing remains of Backlog Mountain. Here goes...
Tuesday, September 24, 2013
FEZ
Well...I beat FEZ. I know that because credits were involved. As to what happened, what I accomplished, what the fuck that ending was about, it's hard to say...symbolism is not exactly my forte.
Let's back up for a sec though. I don't even know what FEZ is, you say. For the uninitiated, FEZ can best be described as a puzzle/platformer. The interesting mechanic that it's built around is the ability to rotate the world. Not everything is as it first appears. What looks like a 2D world is actually 3D, and Gomez, after receiving his magic fez hat, is able to rotate the world 90° left or right at will to navigate through the world. Platforming will always be performed in a 2D space, but each 2D face has three other corresponding sides that can be rotated to the foreground. Platforms, ledges, ivy to climb, etc. may not line up in your current configuration, but with a change in perspective, the way can be found.
The immediate surface goal is to find shiny yellow squares scattered around the world. Find 8 of those squares, and they form a cube. Find/construct enough cubes, and you can open certain doors around the world, revealing more of the world. The true goal is exploration and discovery. As you progress, you realize there are secrets, hidden cubes, puzzles that will make you tear your hair out, and even an entire language to decipher.
When you start playing, you're totally confused. You're also lost and can't use the map system for shit, but that's okay! Keep plugging away, and you start to understand how to get around in the world. I told one of my friends, "I don't know what the hell I'm doing, but I'm doing it better than I was an hour ago."
Whenever you actually figure out one of the puzzles USING YOUR OWN BRAIN, there is tremendous satisfaction in that. In order to have the best gameplay experience possible, I recommend resisting the urge to look to the internet for help. I did that on occasion and felt like a cheating asshole when I did. Three things to keep in mind while playing FEZ:
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