Saturday, April 30, 2016

Undertale

Undertale is an amazing game. I finished it at nearly 4AM last night. It's one of those games that you just want to talk with someone immediately about and read all the things on the internet about it because the experience is that good. I'm not going to spoil the entire story or anything, but I am going to talk about some memorable/surprising moments where the game defied my expectations. If you don't want to be spoiled at all, why are you still reading this? Go play Undertale, ya fool! You won't regret it. Promise.

Anyway, this game throws all standard RPG conventions on its head right out of the gate. After years of RPG playing, having things attack you and fighting seemed like the standard fare. And fight I did, initially. The only thing is, I had other options. At no point in this entire game do you have to kill anyone. Instead you are given the option to show mercy and perform different actions based on the enemy. Each enemy is different. Some just want you to laugh at their jokes, some are broken and need consoling, some just want you not to pick on them. Since literally every single other RPG I've ever played was all about getting better at stabbing things in the face by stabbing a ton of things in the face, this was really jarring and wonderful.


The mechanics of fighting or sparing a monster are the same. Each turn a box will appear on the screen with a red heart placed in the middle that you can control. The monster will attack you, throwing projectiles in various patterns. Each turn you must dodge these projectiles and protect your HP. Lose all your HP and you have to restart at the last save point. Some of these fights, especially boss fights, are insane. The rate and number of things you have to dodge is sometimes absurd.


Sometimes in these encounters, it seems like it would be easier to just fight them and kill them because figuring out the route to mercy sometimes takes a LOT of rounds to get through. At one point I couldn't figure out how to spare an individual I was fighting, so I ended my pacifist streak and killed them. I felt completely terrible and reloaded my last save, but this was another instance where the game went against everything I'd ever seen a game do. Even though I had spared that person the second time, it KNEW I had killed them before, and it called me out on it! Mind blown.

This realization that there are truly no reloads in this game made every decision all the more important. I tried to spare every single individual I battled. I showed mercy even though it was the much harder road, even when those characters had been hounding me forever. The game rewards you for this, though. Several of your antagonists can be transformed into friends before the game is out. These monsters you encounter are fully formed characters with their own goals and motivations, sense of humor, and ultimately heart of gold.

The characters are great, the music is great, the art style is charming, the fact that everything you do actually matters is fantastic, and every time my expectations were shattered was amazing. At one point, I had just defeated an incredibly difficult boss. I had tried numerous times and failed, and when I finally succeeded, the game crashed... I was so pissed. I reopened the game and everything was glitched out. You slowly realize that the crash was all part of the game as a means for another antagonist to toy with you. I was grinning from ear to ear. So unexpected.

As I'm going through the ending, I wonder how many people gave up throughout the course of playing this game, who didn't realize the crash was on purpose and merely rage quit, who never made it through certain battles because you actively had to die multiple times to continue on, who stopped after seeing the first batch of credits and didn't probe deeper...


The theme of the entire game was DETERMINATION, and through the entire game, you absolutely had to prove you had that. I got the True Pacifist ending, as it's called, and holy hell was it worth it. The ending will give you all the feels.

Undertale is a truly amazing game, and I can't really give it enough props. If you haven't played it, you need to. It's one of the most satisfying games I've ever played.

Saturday, April 16, 2016

Fallout: Complete (105 Hours)

Welp, I've finished Fallout 4 after 105 hours. I could have played a hell of a lot more, but Fallout has a way of making you ignore life responsibilities and sleep and on occasion forget that you haven't eaten in an inordinately long amount of time. At a point, I just had to decide to make the final push on the main story path.

The main story's twists and turns, while my friend claims to have saw coming a mile away, I did not and found it both surprising and entertaining. This game, I felt, was very good at having these factions and characters that you could see value in their goals but also see there were flaws present in all of them. There's plenty of ideological grey area where everyone sets up camp. Toward the end of the game, these opposing viewpoints force you to make some tough decisions, as one cannot fully back one faction without running counter to the goals of another.

In this game, I had been helping out the Brotherhood of Steel, among others. From the get go, I would have never thought I'd turn on them to help the "evil" Institute. Fuck those people stealing, murderrobot-making assholes, right? Well...situations change. New information enters the picture, and a decision needs to be made eventually that cannot be undone. Helping the Institute brought me into direct conflict with the Brotherhood, and I ultimately couldn't side with the Brotherhood because overall they were kind of dicks, and I don't want to say Nazi-ish...but yeah, they were Nazi-ish.

But I didn't really want to side with the Institute whole hog either. They do steal people and replace them with robots. #therumorsaretrue It's all in the name of science, of course. They do a lot of questionable things in the name of science...and I'm not okay with aaaalllll that. *waves hand*


So the Railroad then? These guys are all about freeing synths. They think them sentient beings that are being kept as slaves. I wasn't totally convinced at first. The ones I ran into first are metal faced hostiles that do nothing but shoot lasers at my face for getting within earshot. Later models, however, are more advanced, and some of them don't even know they're robots. (It's very Battlestar Galactica.)


I had actually intended to ignore all three of those bickering jerks and ally with the Minutemen, but I didn't trigger whatever was necessary to get them involved, and not being involved seemed like that would be their M.O. anyway. I decided to continue on with the Railroad as they seemed the least morally intolerable. There was one fairly epic battle where I showed up with the Institute, but had warned the Railroad of the Institute attack, and the Brotherhood was also there to pick on the Railroad. Everyone on the battlefield was green to me because they were technically allies with me and didn't know I was with any other faction but them. But I was with the Railroad, and it felt super icky to shoot Brotherhood guys in the back. I didn't feel so bad about betraying the synths, as the ones I was with were toaster style, 1st Gen models. Killing Brotherhood guys with names that I recognized, people that I had helped earlier...that felt icky. And destroying the Institute later wasn't without its icky feels.

With Fallout, it never seems like there's ever an everything is peachy, life is great ending. It's generally about having several semi-shitty options and choosing the one your character could live with and/or accept.

Overall, I thought Fallout 4 was a great game. They added a lot of great new things in this iteration that I felt were very successful. The settlement building, scrapping mechanic was amazing. I felt like the NPC companions were more realized and actually added something to the game. The story was a believable motivator for your character, and the world was pretty damn big and full of pretty interesting side quests to be discovered. After beating it, I've still been listening to a Diamond City Radio playlist on Spotify on my way to work. I beat you Fallout, but I can't quit you.

Friday, April 1, 2016

Thirty Flights of Loving


I feel duped. I picked up Thirty Flights of Loving knowing it would take all of 10 minutes to play through in its entirety, but it came with the stamp of approval from a couple internet famous game enthusiasts whose opinion I generally agree with and respect. We don't agree with the definition of amazing in this instance though.

Thirty Flights of Loving isn't really a game. I knew that going in. It's more of a short story, but when you hear nothing but praise, you expect a good short story. Walking through the environments, you get bits of background story, before you're flashed to another point in time to get a little more of the background story. Everything's so disjointed though. I know that was a stylistic choice to flash to different points in time, and granted, that's kind of interesting to tell a game story that way, but there's not a ton of story to tell.

I just expected more of a payoff is all. Instead, I'm just super confused what I just played and why I spent money to play it.