Back in the day, I played Baldur's Gate II on Mac but never had an opportunity to play the first one because it was only on PC. When Baldur's Gate: Enhanced Edition came out, it seemed like a good opportunity to fill that hole in my gaming history.
Baldur's Gate II is pretty much my favorite game, and the first one was pretty much along the lines of what I expected. Isometric RPG style that I love, focus on story, and it kept my interest like whoa. When I started out, I did every side quest and searched every inch of every map. My Labor Day weekend consisted of playing this game and only playing this game. That next day at work, my forearms hurt. I temporarily carpal tunneled myself.
This madness kind of ended after a timed quest screwed me over. In my enjoyment of every side quest and every map, I had dicked around too long, and there was a timed quest I didn't realize was counting down. One of my NPC buddies, Minsc, wanted me to rescue a woman from gnolls. After completing a bajillion side quests beforehand, I showed up to the place to rescue Dynaheir, and Minsc flipped his shit, saying I took too long. He then attacks the party. The 20 in-game hours it took to travel to that location put me over the time limit. I had to load a saved game from way before to make it in time, which made me lose a ton of playtime.
Most of that lost progress was spent on fluff, extra maps. I kind of stuck to the main quest line after that. I was paranoid that any one of my companions could have been a ticking time bomb.
It took me about 40 hours to finish, but I could have spent far more if that whole Minsc thing hadn't put a damper on my funtimes. Baldur's Gate II is still better, but this one's certainly worth the play.
As most gamers, I have a massive backlog of video games that I intend to play “some day", but as each year passes, that list tends to grow. No more! I intend to play through all my games, either completing them or deeming them bullshit and not worth my time. As I do so, I’ll post about said games here. They may be brandest new. They may be old as fuck. The goal is to beat 1 or 2 games a month until nothing remains of Backlog Mountain. Here goes...
Monday, September 22, 2014
Friday, September 19, 2014
Papers, Please
"Papers, Please" is surprisingly intriguing. I've never seen anything like it, and when I try to explain to people what it's about, they all think it sounds ridiculous and the opposite fun. They'd be wrong. In "Papers, Please", you are an immigration officer for the country of Arstotzka. You have to look at peoples passports and various paperwork and verify if they are fraudulent or valid, letting them in or denying them entry into the country.
Your choices affect the lives of the people you interact with. How well you do your job and what you're willing to do to make an extra buck will affect your ability to provide for your family.
My first playthrough was a disaster. I was thorough in my job at the expense of speed. Each day, you only have so many hours in the day, and it's in your best interest to go fast to process as many people as possible. You get more money the more people you process, but if you go too fast, you're going to start making mistakes. Make too many mistakes, and they'll penalize you with fines, and you might let a dangerous person through unwittingly.
My slow ass didn't make enough money to pay for heat AND food, so my family was cold and hungry and eventually sick. I had to spend what little I made on medicine, but without food and warmth, assholes still died. Eventually, wife DEAD, son DEAD, uncle DEAD, mother in law DEAD. Since I couldn't take care of my family, they assumed I couldn't be trusted to perform my work duties, so I got fired. Whoops...
The second time, I realized how important it was to make as much money as possible in order to keep my family alive, so I whored myself out at any opportunity. Detain people to get a bonus? SURE. Advertise jobs to all engineers you meet? SURE. Accept mystery money you have no idea where it came from? SURE. This was an interesting departure from my normal game playing M-O. In all games, I try to make the "right" moral decision. I'm the good guy, but here, I chose to do things that weren't very moral in order to help my family. The one I felt the worst about involved a guy trying to bribe me to let him through. He placed some money and a nice watch on the counter. I had him detained and still took his shit. WHAT HAVE I BECOME?!
That particular strategy did not serve we well in the end. That mystery money got me thrown in jail, and who the hell knows what happened to my family.
This game required you to make tough decisions. Most times I needed all the money I could get. On one occasion a woman begged me not to let a certain person through that was waiting in line after her. She feared he was going to sell her into slavery. When he came to the window, all his papers checked out. Do you deny him entry and take the hit to your paycheck, risk getting fined, and lose that money you need to buy medicine for your dying son, risking his life...or do you let the guy through and endanger this frightened woman? These types of debacles are an interesting balancing act, and you'll have to make these decisions frequently.
To add moral dilemma on top of moral dilemma, this game makes you feel kind of icky about the whole process. On occasion, the potential immigrant will have a discrepancy where their gender on their ID doesn't seem to match. This requires a search, and when the nude photos that were taken pop up, it's pretty horrifying. Sometimes searches are also required if the person's weight doesn't match. Sometimes that reveals nothing. Dude probably just ate too many cheeseburgers. Other times that will reveal motherfuckers with grenades strapped to their thighs. I can't be sure and therefore I must check.
Prior to playing this game, I had never thought too much about either party involved in this kind of situation, but after playing, you can't help but look with some compassion to both sides. Things are not always black and white. There's a shit ton of grey.
Whether or not I "won" was even hanging out in this grey zone. My gauge for success was that I wasn't in jail, wasn't executed, my 5 family members that depended on me were still alive, and I get to keep working a horrible job that barely supports me. #thisshitisreallife
Your choices affect the lives of the people you interact with. How well you do your job and what you're willing to do to make an extra buck will affect your ability to provide for your family.
My first playthrough was a disaster. I was thorough in my job at the expense of speed. Each day, you only have so many hours in the day, and it's in your best interest to go fast to process as many people as possible. You get more money the more people you process, but if you go too fast, you're going to start making mistakes. Make too many mistakes, and they'll penalize you with fines, and you might let a dangerous person through unwittingly.
My slow ass didn't make enough money to pay for heat AND food, so my family was cold and hungry and eventually sick. I had to spend what little I made on medicine, but without food and warmth, assholes still died. Eventually, wife DEAD, son DEAD, uncle DEAD, mother in law DEAD. Since I couldn't take care of my family, they assumed I couldn't be trusted to perform my work duties, so I got fired. Whoops...
The second time, I realized how important it was to make as much money as possible in order to keep my family alive, so I whored myself out at any opportunity. Detain people to get a bonus? SURE. Advertise jobs to all engineers you meet? SURE. Accept mystery money you have no idea where it came from? SURE. This was an interesting departure from my normal game playing M-O. In all games, I try to make the "right" moral decision. I'm the good guy, but here, I chose to do things that weren't very moral in order to help my family. The one I felt the worst about involved a guy trying to bribe me to let him through. He placed some money and a nice watch on the counter. I had him detained and still took his shit. WHAT HAVE I BECOME?!
That particular strategy did not serve we well in the end. That mystery money got me thrown in jail, and who the hell knows what happened to my family.
This game required you to make tough decisions. Most times I needed all the money I could get. On one occasion a woman begged me not to let a certain person through that was waiting in line after her. She feared he was going to sell her into slavery. When he came to the window, all his papers checked out. Do you deny him entry and take the hit to your paycheck, risk getting fined, and lose that money you need to buy medicine for your dying son, risking his life...or do you let the guy through and endanger this frightened woman? These types of debacles are an interesting balancing act, and you'll have to make these decisions frequently.
To add moral dilemma on top of moral dilemma, this game makes you feel kind of icky about the whole process. On occasion, the potential immigrant will have a discrepancy where their gender on their ID doesn't seem to match. This requires a search, and when the nude photos that were taken pop up, it's pretty horrifying. Sometimes searches are also required if the person's weight doesn't match. Sometimes that reveals nothing. Dude probably just ate too many cheeseburgers. Other times that will reveal motherfuckers with grenades strapped to their thighs. I can't be sure and therefore I must check.
Prior to playing this game, I had never thought too much about either party involved in this kind of situation, but after playing, you can't help but look with some compassion to both sides. Things are not always black and white. There's a shit ton of grey.
Whether or not I "won" was even hanging out in this grey zone. My gauge for success was that I wasn't in jail, wasn't executed, my 5 family members that depended on me were still alive, and I get to keep working a horrible job that barely supports me. #thisshitisreallife
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